Telltale Autumn Sale

Hey, Um, What About Us?

2

Comments

  • edited November 2012
    To be fair, Telltale has always been pretty bad when it comes to information about upcoming titles. I'm sure we'll hear something about Fables after The Walking Dead finishes.
  • VainamoinenVainamoinen Moderator
    edited November 2012
    To be fair, Telltale has always been pretty bad when it comes to information about upcoming titles. I'm sure we'll hear something about Fables after The Walking Dead finishes.

    or: AS the Walking Dead finishes. Remember ToMI? ;)
  • edited November 2012
    or: AS the Walking Dead finishes. Remember ToMI? ;)

    I remember that one. That was my third copy of Ice Station Santa.
  • edited November 2012
    But I'm on your side in many respects here. It was the most disappointing Halloween blog entry for Telltale since time memorial. Remember how they posted their costumes some years ago? Remember the Halloween contests, announced WEEKS before the fact, year after year?

    I miss those Halloween contests so much. I only entered one year (and won a ToMI poster, woo!) but every year it was so great to see the community come together and be creative like that.
  • edited November 2012
    Seriously, why then does TTG sell games from their store at all? At the very least, why don't they just sell Steam or GOG codes and not handle the actual software downloads directly?

    Or else, if Steam is having sales on TTG games, and said sales are authorized by TTG for Steam to have them, then why doesn't the TTG Store have more sales?

    I don't care what the reasoning was for cutting out physical disc production. If they want us to buy from them, they need to incentivize.

    [...] They're not selling adventure games to the type of person who might actually know what Sam and Max: Hit the Road was anymore, the audience they're milking is far larger and a personal approach just doesn't work.
    *sigh*. You're probably right. God knows the reason why I never bought StarCraft II is because it's not available on Steam. I don't care if I can buy it from Blizzard's online store.

    It's sad, really. ...One thing is for sure, though: I'm glad I got TOMI on disc, as the Earl Boen version of TOMI:Episode 1 will become quite rare when they stop selling discs from their store altogether.
  • VainamoinenVainamoinen Moderator
    edited November 2012
    Chyron8472 wrote: »
    I don't care what the reasoning was for cutting out physical disc production. If they want us to buy from them, they need to incentivize.

    No disagreement here. :)
  • edited November 2012
    Chyron8472 wrote: »
    *sigh*. You're probably right. God knows the reason why I never bought StarCraft II is because it's not available on Steam. I don't care if I can buy it from Blizzard's online store.

    I know the reason I never bought it was because it never dropped appreciably in price. Usually by this time, a $60 game might be down to $25 dollars or so, if not permanently, at least in a sale or something. Not for Starcraft II.

    And having played a bit of the campaign, I kinda decided to just go play the original again. They obviously prioritized the multiplayer this time around.
  • edited November 2012
    I know the reason I never bought it was because it never dropped appreciably in price. Usually by this time, a $60 game might be down to $25 dollars or so, if not permanently, at least in a sale or something. Not for Starcraft II.

    And having played a bit of the campaign, I kinda decided to just go play the original again. They obviously prioritized the multiplayer this time around.
    Disappointing, if not unexpected, on both points.
  • edited November 2012
    You're needlessly going nightmare here. Telltale is looking for new NARRATIVE horizons, so the direction naturally wouldn't be RTS or FPS. But who says Telltale won't just make a straight up Action Adventure or Roleplaying Game? Think about it.

    Who says an FPS can't be narrative? Heck, Warcraft III probably is a good example of an RTS with good narrative. Just because they're more action oriented doesn't mean they can't have any narrative depth.

    Just saying.
  • edited November 2012
    Chyron8472 wrote: »
    *sigh*. You're probably right. God knows the reason why I never bought StarCraft II is because it's not available on Steam. I don't care if I can buy it from Blizzard's online store.

    Don't. I got it from Amazon around last christmas (was 50% off) and played it for 2 hours until I lost interest. It is now sitting here on my harddrive and doesn't get played at all. I never play multiplayer and I know the single player story is complete bullshit (because I saw it even before buying the sodding thing). Played a bit of single player and just quit and StarJeweled doesn't really keep me interested forever.
    So it is just sitting here. I might play more of it if it were on Steam but as it is I have this huge backlog of awesome steamgames and never even think about StarCraft II.
  • edited November 2012
    Starcraft II storyline is actually pretty good. Jives with all the lore they've been writing in the interim.
  • edited November 2012
    The storyline didn't really bug me. The ease of the missions did. I had to crank it up to hard before it felt like I didn't have an invincibility cheat code on and even then it still felt like I was breezing through.
  • edited November 2012
    GaryCXJk wrote: »
    Who says Telltale won't just make a straight up Real Time Strategy game, or, gasp, a First Person Shooter?

    ToMI 2: the FPS Game. Make it happen.

    Because they'd suck at a FPS. Have you not seen the action scenes in TWD? heh.

    Their team has been assembled to do different things. That said, I don't see why they cannot have more than one project going at a time. IMO, they should have enough people to run enough projects so that SOMETHING is always on the not-too-distant horizon.
  • edited November 2012
    To be fair, Telltale has always been pretty bad when it comes to information about upcoming titles. I'm sure we'll hear something about Fables after The Walking Dead finishes.

    Meh,

    To be fair TellTale has always been poor at any kind of communication.
  • edited November 2012
    Jokieman wrote: »
    Meh,

    To be fair TellTale has always been poor at any kind of communication.
    I thought communication was great while Emily was on the PR team, especially on the "customer service" side of things. It seriously felt like "Emily Morganti" was just an alias used by an expert team of several dozen well-informed and helpful people with a predisposition toward a polite demeanor that had great taste in video games.
  • edited November 2012
    Jokieman wrote: »
    Because they'd suck at a FPS. Have you not seen the action scenes in TWD? heh.
    No, since I have a sort of zombie apocalypse phobia. Can't even play through Left 4 Dead without cheats.
  • edited November 2012
    GaryCXJk wrote: »
    I have a sort of zombie apocalypse phobia.
    A real fear of it, like you're genuinely worried about it actually happening in real life?

    Umm... you do know how biology works, don't you? The autonomic nervous system doesn't work that way.
  • edited November 2012
    I'm afraid that a zombie may jump on me when I walk alone at night. Or even during the day. Occasionally.

    I'm also afraid of ghosts and other scary shit.
  • edited November 2012
    Zombies are a biological impossibility. It is simply not physically possible for a corpse to become active again. Once a body's dead, that's it. It can't get back up and eat you.

    Now MUTANTS, those are totally possible.
  • edited November 2012
    Chyron8472 wrote: »
    A real fear of it, like you're genuinely worried about it actually happening in real life?

    Umm... you do know how biology works, don't you? The autonomic nervous system doesn't work that way.

    Because phobias are always completely sensical.
  • edited November 2012
    Because phobias are always completely sensical.

    Yes. They are.
    http://www.youtube.com/watch?v=OWASwBWyUXI
  • edited November 2012
    Because phobias are always completely sensical.
    Well, no.

    The human imagination can do crazy things to our thoughts that totally sound plausible, like when a child is afraid of being sucked down the bathtub drain.

    But I would think that when you get old enough, your fears would give way to a certain level of scientific impossibility.
  • edited November 2012
    I'm just afraid for things in the night, things that might want to kill me. I for one also believe in something we can't see, like ghosts and demons and shit. Who's to say that zombies aren't magical corpses?

    I know, it's ridiculous, and I know most of my fears are bullshit, but I'm still afraid, and I have no fucking clue why, nor have I any control over it.
  • edited November 2012
    Chyron8472 wrote: »
    But I would think that when you get old enough, your fears would give way to a certain level of scientific impossibility.

    Then there is only one problem though: What if science is wrong? Because Zombies clearly exist! Just look at Ron Paul or the rest of the Republicans.
  • edited November 2012
    der_ketzer wrote: »

    *shivers* Geez, I love Daddy long-legs and I do know for a fact that they are absolutely harmless to humans, but seeing them SWARM like that...:eek:
  • edited November 2012
    A lot of phobias are quite valid. Nearly drown as a kid? Could easily lead to fear of water. Trapped in an elevator for hours after an earthquake? Could lead to fear of small spaces.

    I'm not saying all are explainable, of course. I have agoraphobia, which is expressed as a fear of large, open spaces. If I can see the ceiling or the walls I'm fine for the most part, but I've had sudden panic attacks while in a vehicle before. Doesn't happen all the time of course, but it can come outta nowhere if I'm walking along and happen to ponder the sky too much, or it's really clear and not a cloud in sight. I can sometimes feel a bit awkward.

    Similar feelings arise if I'm in the water and cannot see anything resembling land. I've had it trigger in video games. No idea why it happens. The best way to describe it is a feeling like I'm going to be dragged upwards into the sky at a great speed. In water it's a little different, I get the feeling something very large is going to suddenly appear. Not necessarily to eat me, just to.. be there...

    I don't have "bad dreams", but one time I looked out my window in a dream and cause sight of the planet Jupiter and the idea that this massive object was so close to me caused me to get a panic attack enough to shock me awake.

    I'm sure there's a reason for it, I just don't think it'd make sense to people.
  • edited November 2012
    My mom once rationalized the fear of zombies to me. To her, it's an allegory for the state of the world today. She compared the zombies to the brainless masses, stuck in irrational belief and tradition, who try to suffocate innovation and scientific progress as well as force all others to operate on their level.

    Actually, that's far more terrifying than zombies.
  • edited November 2012
    My mom once rationalized the fear of zombies to me. To her, it's an allegory for the state of the world today. She compared the zombies to the brainless masses, stuck in irrational belief and tradition, who try to suffocate innovation and scientific progress as well as force all others to operate on their level.

    Actually, that's far more terrifying than zombies.

    https://www.youtube.com/watch?v=RWpU8sX10_4

    The comments don't get that this is a different political party than theirs getting trashed here
  • edited November 2012
    https://www.youtube.com/watch?v=RWpU8sX10_4

    The comments don't get that this is a different political party than theirs getting trashed here

    Well, I just ended up reading a fairly entertaining youtube fight.
  • edited November 2012
    I don't even know what the hell this thread is about anymore. There's a wonderful thread...wait, no. Well, anyway, there's a thread I know where you guys can continue this discussion if you so choose. Any more posts off topic will be moved there.

    Leaving the thread open in case anybody wants to resume the original discussion.
  • JenniferJennifer Moderator
    edited November 2012
    Chyron8472 wrote: »
    The reason why people might not be buying physical stuff from TTG, in my opinion, is because their Deluxe Edition stuff has been cheaply made. (...Seriously, printing cardboard cut-out dolls on a DVD slipcase, and using white restaurant napkins to print maps on with an inch of blank border between the map image and the edge of the fabric??)
    The latter I agree with. The former was purposefully done that way to mimic the Steve Purcell cardboard cutout Guybrush dolls from the Adventurer in Monkey Island 1. The MI1 dolls were plain paper, so cardboard is actually a step up. :)
  • JenniferJennifer Moderator
    edited November 2012
    Given their expanding market (and sales), it's hard to disagree. But then again, we might see that change with Kings' Quest, which is presumably going to be marketed towards old-school PC types. We might even get a nifty box of goodies with that one, maybe even, dare I say it, a really old-school big box?
    I'd pay the kickstarter standard of $100 for a big box deluxe edition of Telltale's King's Quest. :)
  • edited November 2012
    Can we at least get some official statement surrounding the whole drm-free thing?

    We are kindly asking if or when there will be a possibility to somehow redeem drm-free copies that are also released on gog.com.

    Then it's out of the way. If there will not be such a possibility, then we know what we are dealing with. If Telltale decides to continu on this moneygrubbing tour, ignoring first-hour customers what not, so be it. This ought to be a warning to NOT buy right away, but simply await until they show up on gog.com, because of the premium service you get at gog.com.

    Please get it right Telltale!
  • JenniferJennifer Moderator
    edited November 2012
    Ferdius wrote: »
    Can we at least get some official statement surrounding the whole drm-free thing?

    We are kindly asking if or when there will be a possibility to somehow redeem drm-free copies that are also released on gog.com.
    There's no way to do it now. As for the latter, there is no current plan to allow this, at least not in the foreseeable future. There's a thread discussing the matter here.

    People who ordered the game from Telltale Games can get DVDs of most of Telltale's games from the Telltale store for just the cost of shipping. The DVD releases of the games from the Telltale Games store don't have the one time online activation that the digital releases from the Telltale Games store have (with the sole exception of Wallace & Gromit's Grand Adventures).
  • edited November 2012
    Jennifer wrote: »
    There's no way to do it now. As for the latter, there is no current plan to allow this, at least not in the foreseeable future. There's a thread discussing the matter here.

    People who ordered the game from Telltale Games can get DVDs of most of Telltale's games from the Telltale store for just the cost of shipping. The DVD releases of the games from the Telltale Games store don't have the one time online activation that the digital releases from the Telltale Games store have (with the sole exception of Wallace & Gromit's Grand Adventures).

    Ok thanks for replying and pointing me to the right thread. I will keep watch on it.
  • JenniferJennifer Moderator
    edited November 2012
    Another thing to point out is that Telltale's activation process isn't that invasive anyway, and there's an option to not have to be online to do it. I didn't have internet access for a long time on my home computer, so I e-mailed Telltale and they sent me an activation serial number for my games. It's not really like DRM (not in the traditional sense anyway), so it shouldn't really be a deal breaker.
  • edited November 2012
    Jennifer wrote: »
    Another thing to point out is that Telltale's activation process isn't that invasive anyway, and there's an option to not have to be online to do it. I didn't have internet access for a long time on my home computer, so I e-mailed Telltale and they sent me an activation serial number for my games. It's not really like DRM (not in the traditional sense anyway), so it shouldn't really be a deal breaker.

    You are true that it is not DRM in the traditional sense, but still it's DRM. It's certainly not invasive I give you that.

    It's just that it seems unfair that buying cheap copies of gog.com gets you a premium service. (Completely DRM-free plus goodies). You can't get around that.
  • edited November 2012
    You do have to wait a while for them to appear at GOG.com though, if that counts for anything.
  • VainamoinenVainamoinen Moderator
    edited November 2012
    Jennifer wrote: »
    Another thing to point out is that Telltale's activation process isn't that invasive anyway, and there's an option to not have to be online to do it. I didn't have internet access for a long time on my home computer, so I e-mailed Telltale and they sent me an activation serial number for my games. It's not really like DRM (not in the traditional sense anyway), so it shouldn't really be a deal breaker.

    As some of you know, I refuse to play a LOT of games because of their DRM, and I could always accept the one time activation in Telltale's games.

    However, things have changed quite a bit with TWD. You can of course still play offline, but with some notable repercussions. If I remember correctly, former games tried to access Telltale's servers only during logout - leaving some kind of black info hole website on the goodbye screen when no data was returned pretty immediately. Not nice to look at, but no harm done and no time wasted.

    Things are different when you start up TWD. This game tries for ages to establish a connection on every startup, not understanding when there is none, making you wait quite a bit for nothing at all. It ALWAYS wants to update patches, statistics and a pretty out of franchise character "live ticker" without your consent, and if communication with the server goes somehow wrong, it can even revoke the activation, which many users have experienced. That is NOT the kind of DRM I'm looking for. It must not be that way, and there is no place on Telltale's site where those DRM mechanics are actually explained to the customers.

    I do find it invasive, and it doesn't give users with an "always on" internet connection a chance to prevent the game from reaching out to Telltale's servers. I doubt that retail disc customers will receive the same treatment, so more advantages to the actual episodic format opponents. A lot of work has to be done in that area, and I really hope these cans of worms are already fumigated for Fables. This is an area of utmost improvement necessity for me, along with the immediate return of the single episode installer download.
  • edited November 2012
    I doubt that retail disc customers will receive the same treatment, so more advantages to the actual episodic format opponents.

    I think they will. The end statistics are a core feature of these episodes. And they require you to be online to work.
    And if yo wanted to you could stop that as an always online user. You have to use a 3rd party firewall though.
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