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I love the similarity of the beginning/end! :D

posted by -Anna- on - last edited - Viewed by 298 users
Other people may have picked up on this narrative characteristic already, so I am sorry if this is a topic repeat. <3

In the beginning of the game, Lee frees himself from hand cuffs.

The survivor; Lee; takes keys from a dead police officer and obtains a gun. Shortly after, when in a struggle with a walker and on the ground, Clementine offers Lee a tool.

In the end of the game, Lee is handcuffed.

The survivor; Clementine; takes keys from a dead police officer and obtains a gun. Shortly after, when in a struggle with a walker and on the ground, Lee offers Clementine a tool.

Was an awesome way to close the game. :)
3 Comments - Linear Discussion: Classic Style
  • It had a wicked cool duality. :)
  • I also like that if you handcuff Lee he basicly ends how he begins: Handcuffed and on his way to the end of his life. From rotting away in prison, to rotting away as a walker.

    The major difference is though that in the few months he survived the Zombie Apocalypse, he managed to save and raise a little girl who is now ready and able to survive the thing herself.
  • Yeah, i noticed that too, and i loved its message, you can never escape fate, you can run fast, but eventually it will reach you. No matter what your fate is.
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