The Best Plan?

edited December 2012 in The Walking Dead
Towards the end of the game, we have the choice to decide which plan for the group would be best for their survival. Getting another boat, finding a small town or heading out into the countryside. Which one did you all go for? I personally think the boat was a bad idea. That little speed boat Vernon stole from us wouldn't have been practical for long term survival. Where the heck were they even going to go anyway? A small island with no people? They didn't have any survival gear or supplies with them.

A small town might be ok, but eventually they would drain it of supplies and they would have to contend with local swarms of walkers and possible bandits.

The countryside would probably be safest in theory, due to the lack of walkers, but they would also be exposed to the elements and would be severely at risk if a passing swarm happened across their location.

Comments

  • edited November 2012
    They should head for the Appalachian Mountains in North Carolina. It has a low population density, plenty of resources for hunting, fishing and gathering. There is plenty of tree cover so my plan would be to build a big tree house community. The area will experience plenty of cold and snow so in the winter the Walkers would be severely hampered by the weather, in the summer its fairly nice so the weather will be nice. Also zombies have enough trouble walking, I would imagine a steep incline would really slow them down.
  • edited November 2012
    Small town... the walkers would protect her from the living.
  • edited November 2012
    That little speed boat Vernon stole from us wouldn't have been practical for long term survival. Where the heck were they even going to go anyway? A small island with no people? They didn't have any survival gear or supplies with them

    They have several months worth of supplies(the empty shelves at the end of episode 4) so they'll probably last a decent while.


    I agreed with the countryside(clicked boat in panic). Being able to see walkers coming from miles away would help a lot, but i never thought about the weather. I originally had a mindset of "always keep moving". It doesn't matter where, just keep moving. I wanted to leave Macon because there was nothing left, not particularly because i wanted to go to the coast, but because i wanted to just go.

    Now, however... after all that's happened, if it were me I'd just be dumbfounded as to what to do. I would just...walk. Keep walking in a direction and respond to situations as they happen. Maybe stop by towns and such to raid them for supplies but otherwise, just walk. I wouldn't know what else to do.
  • edited November 2012
    Were those the options when talking to christa and omid? (didn't see them properly) Wasn't really expecting it, and clicked find a boat. xd
  • edited November 2012
    I chose go to the countryside, as to hopefully have Clem find Omid and Christa, but in general I'd say that I'd just want to head north for as long as possible.

    More north = less population density (once you get out of the east coast/great lake regions) and most likely you'd run into unaffected areas once you're well in to the sunny beaches of Canada. I've lived in Ontario all my life and I know that at least some of these places up in northern Ontario probably would be unaffected, with how out of the way some of them are.
  • edited November 2012
    The countryside sounds nice... but we'll have to wait until S2 to see how horribly wrong that goes.
  • edited November 2012
    The countryside. I hoped that Clem would be safe with Christa and Omid.
  • edited November 2012
    I said small town because Kenny's boat idea was a bust, and I didn't like the countryside idea, and small town seemed like the compromise. Plus, we know of at least one small town in Georgia that's been secured and fortified. The man running it may be slightly psychotic, but Clem would be safer there than the countryside or looking for another boat.
  • edited November 2012
    I said something else...I think, if at all possible, I would try to get a group and find a boat or something but one that would be able to get us across the ocean to another country to see if things were maybe better there or at least try to navigate to somewhere further away.
  • edited November 2012
    I told her to go to the countryside, since earlier before the end Christa started talking about going to the countryside.. Which I think is the best since it's mostly open space and there's not a lot of walkers roaming around.
  • edited November 2012
    I think find a small town is the best plan. When it comes to finding food, water and shelter (it's still winter time right?) this would be the best bet for a group of people that lived in cities before the ZA. I don't know if anyone in the group has the skill sets to live off the land. Maybe if Daryl joined the group...squirrel tar tar anyone?
  • edited December 2012
    I'm not sure about the countryside. As seen on Hershel's farm, it got overrun with a horde of walkers.
  • edited December 2012
    Why has everyone given up on a boat? I doubt they're that rare of a find in other sheds if this one had one. Then make it to an island and you're safe.
  • edited December 2012
    The closest island to Savannah is over 100 miles away, so it would most likely be a one way trip, even if they actually were able to get there. The boat was a long shot from the beginning. If not for the bandits and the St. Johns, I would have preferred to stay near Macon, even if the supply situation wasn't the best. The group was just extremely lucky when they found the boat. Maybe if they wre further south, they could decide to hole up in the Florida Keys or something but that isn't an option.
  • edited December 2012
    I chose the countryside,but small town is a close second,I just thought that the countryside was a good idea,they could hopefully find a farm (like Herschel's)wait it out there for a while,then move on if things get too bad or something.
  • edited December 2012
    Pickles312 wrote: »
    Why has everyone given up on a boat? I doubt they're that rare of a find in other sheds if this one had one. Then make it to an island and you're safe.

    Maybe but the idea of "the boat" presented by TTG was a flotation device that could barely support the group, carries few supplies (not that we have any...except for a few bottle of booze that seem to be everywhere) and exposed to the elements (It's still winter time btw). If that's the case, why not commandeer an RV and head for the open plains. This way your away from cities, have shelter and most importantly...a bathroom.:D
  • edited December 2012
    Countryside isn't the best solution, because Clementine obviously isn't good with hunting stuff, so a small city is good for supplies. They will be harder to find and will run out eventually though.
    By the way, I said she should look for Omid and Christa instead of these choices..
  • edited December 2012
    Where's "bleed out on a jewelry store floor"?
  • edited December 2012
    I told her she should meet Omid and Christa at the Train, too.
  • edited December 2012
    As someone stated, Go to the countryside, Live there for a few days, Go on to a different area. Countryside, Of course. Avoid urban areas at all cost. Avoid suburban areas at all cost, also. Just go there maybe to scavenge for supplies, but very very rarely. The countryside is perfect, Yet there is always a danger of walkers, Yet that's just how the zombie apocalypse works. I believe there are much less walkers in the countryside, As urban and suburban areas have much more human flesh for the walkers to feast on.
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