Bloody Eugene wrote: »
Big and without bugs.
bosbeetle wrote: »
An adventure with a nice switching of environment would be cool, you could switch between fabletown, the farm, homeworld, arabia/arabic fable town etc etc. It would also be a lot of fun to have more than one controlable fable, to add to more challenging puzzles. i.e. use the fables abilities to come up with solutions, it would also be fun to have more than one solution to a puzzle, say bigby would solve it differently than snowwhite for example. And than as finale some big ensemble solution to a big puzzle.
As for style I think you would have to go 'realistic' in appearance.
MarkDarin wrote: »
Here's a question for you.. what style of game play would you WANT it to be?
Jennifer wrote: »
Yay! Some information on Fables is finally being released! Dan Connors revealed that Fables will have many of the same game mechanics that were in The Walking Dead.
This is apparently the reason why the game is taking longer to develop than Telltale originally intended.
RAnthonyMahan wrote: »
Murg...that's a little troubling to hear, to be honest. The Walking Dead was great, but I wouldn't want Telltale to exclusively do games like that.
[...]where do we take adventure games from here? How do we evolve it and make it more of a storytelling medium and less of a puzzle-based medium? But I think we’ve shown a way that you can do it [...] but I don’t know if the people that played Walking Dead on XBLA are ready for an adventure game that comes out that is ‘walk around the world, pick up objects, use them on other objects, put them back in your inventory, combine two items, solve the puzzle.
Fables is coming along really well. We’ve gone back in and really tried to take a lot of what we learned from The Walking Dead and get that integrated into the story with Bigby and the characters that he meets. We want to make it a real interesting battle for Bigby between: Should he give in to the wolf side, or should he try to get along and keep everybody safe? There’s a lot of work in trying to make that work.
thesporkman wrote: »
So... It sounds like the choice mechanic in Fables is going to be more of a two-sided Paragon-Renegade thing. Possibly.