MusicallyInspired wrote: »
There's also the ever-present ebay.
Your optimistic, I'll give you that. I'm just being realistic. The likelihood is that it won't happen. But we all need something to believe in I guess. If it makes you happy, go ahead and believe it. But don't condemn those who choose to believe otherwise ....especially when there's no evidence to the contrary. In fact, all the evidence points the other way if you're open enough to read between the lines. Ah, but that's a "matter of opinion"...
MusicallyInspired wrote: »
You can't possibly believe that. There will never be another King's Quest game with the same feel as King's Quest V. Because there already is a King's Quest V. The same level of greatness? The magic formula of the same group of people in the same place in the same era at the same level of technology with the same ideals of game design and the same target audience ready to receive it is gone. That will never come again.
MusicallyInspired wrote: »
Yes, anything is possible. It could happen. Whether it will or not is an entirely different ball game. ActiVision aren't going to license the IPs to anybody who won't at least try to make it a marketable success. And seeing as a King's Quest game every bit as good as KQ5 or KQ6 is in no way a popular notion, the evidence just seems to point to the fact that it's never going to happen. ActiVision just aren't interested in that kind of a game right now. They want to create/publish marketably successful franchises with a standard formula that can be milked every year (their words, paraphrased), and we also have their other quote that they have "their own plans" for the KQ IP and don't wish to license it out. Don't get me wrong. Your dedication and loyalty to a new and successful King's Quest (that won't suck) is admirable. I just don't see the point in believing in something as remotely possible as that. I mean, that's a pipe dream, man. I wish it would happen to but the way current marketplace realities (yes I said it) are it just seems like it wouldn't be a very lucrative venture for ActiVision or anybody.
But maybe I'm misunderstanding your expectations and standards here. Let me ask you a question. What are you expecting this new King's Quest to be?
Anakin Skywalker wrote: »
The fact, though, that they were willing to license the KQ series to Telltale--pretty much the premier, only truly successful group out there working in the adventure genre--speaks to their willingness to allow an adventure game based KQ. The license may have lapsed or TT may be beyond KQ at this point, but it still shows that Activision had at least a vague idea that a KQ game would be more successful in the hands of adventure game developers. In the Vivendi years, Vivendi wanted to make generic action, RTS and RPG games out of the series, and farmed them out to developers who had no grounding whatsoever in adventure games.
TT may not have been the best choice, but commercially speaking, they're really the only group making adventure games successful.
You have to remember, even with KQ5-6, Sierra wasn't making these games out of the kindness of their hearts. They were dumbing down the adventure genre with the point and click interface and less options to make it more accessible for new demographics. The entire history of the adventure genre really is one of it being progressively dumbed down....KQ5-6 just happened to tickle mine and yours subjective fancy. But let's not romanticize Sierra. They were a corporation like any other, especially after they became a public company in 1988. They were't going to invest in something that didn't sell. KQ just happened to be what the public liked in the 80s to mid 90s.
My standards and expectations are for a game that has that magical feel, has that sort of atmosphere that made KQ so lovable, that brings back characters I love and introduces new ones, without raping the backstory. A game that introduces fantastic new lands and worlds and incorporates the same mixture of fairy tales, fables, mythology and the like. But I'd hope it'd lean less on fairy tales and more on original ideas or more mature fantasy elements (as KQ5-8 did).
I'm not really a stickler for gameplay. I never was. If I don't like the gameplay, I don't for example, I don't care much for the AGI games. Ideally, in my own little fantasy world, the world wouldn't have moved on from 1996, and we'd get 2D games with or without a narrator that are somewhere between KQ5 to KQ7 in art direction and between KQ5 and KQ6 in tone. I've never been a purist about puzzles...They're just elements to move the story along.
KQ's main appeal to me was the wonderful, beautifully designed worlds and wild characters and villains presented, the feel, the cheesiness, the just sort of innocent feel to things. That can be done in any interface or art style. People's main issue with TT seems to be the puzzle issue. For myself, I've never been big on puzzles as I said. KQ was much more than just a puzzle game to me. They were just sort of triggers to move the story along.
Now does that mean I agree with TT's exact methodology? No. It shouldn't be AS EASY as TT does it, it shouldn't feel like a movie game..But I don't really care about puzzles. I do think the puzzles should be more logical, more intelligent, and more intwined with the story. You can have moments of moon logic or out of left field puzzle solutions (like the Yeti + Pie puzzle)--but it shouldn't be as over board with that as KQ5 was.
MusicallyInspired wrote: »
That's true. I can't dispute that ActiVision were at least considering putting KQ somewhere somewhat more suitable to its namesake. But we don't even know if they still are licensing it to Telltale or not. We really don't. For all we know, the license could have expired. Maybe this kind of thing happens all the time in business but game developers don't advertise all of the licenses they receive. Telltale happened to this time. Who knows?
And this evidence of continuing devolution is something you support and consider a defense for your case?
So we really aren't on the same page here at all. I consider puzzles paramount. Everybody keeps saying "who cares about puzzles" but I promise you eventually you'll get bored without them. I mean, and I know you addressed this already, but Telltale have already gone the route of removing puzzles. That's where the road leads for better or worse. If you support it you must support that direction.
If you don't think the puzzles should be as easy as Telltale's or as hard as KQ5's (I simply just can't agree on the notion that KQ5 is a completely illogical mess of random puzzles that have no connection to the story at all) then I think you're narrowing the field of likelihood to an even smaller window of possibility than you're dreaming it up to be.
But either way I'm sure you'd be happy with something from Telltale, if they still have the license, judging from what you've just told me. They'll certainly provide a new King's Quest that won't rape the backstory or smother you with puzzles.
Maybe it'll be everything you wished it would be. Maybe afterwards, though, it'll only feel just ok. That's how I felt about DNF when it came out. I wanted to love it...I really did. I was a big fan and I waited 12+ years for it. In the end, though, I had to come to terms with the fact that it wasn't all that great at all. I'm just afraid the same thing will happen to you when and if a Telltale King's Quest (or any King's Quest) comes out. That's just the way nostalgia works. Nothing will be able to measure up.
And this is where I've learned to accept that moving on and looking to newer horizons is just the more healthy approach instead of pining for old franchises to be reborn again. Again, if it does happen, and happens well, I'll accept it with open arms. But I'm not expecting anything. You only get yourself disappointed that way anyway. Heh, it'd be funny if after it happened I was more happy with it than you because you built it up in your mind as something it can never be and I never did.
Well, I understand where you're coming from now. I see that we're not looking for quite the same thing in a King's Quest title, and that's where the bulk of our friction is coming from. Good luck on your wait, I hope it's worth it for you.
I don't feel KQ5 is an illogical mess myself, but many do nowadays, you know? KQ5 is and always has been my favorite KQ game. Like I said, if time could've stopped in an era where a KQ5 style game would sell tons of copies, that'd be perfect. But nowadays a game with KQ5's kind of puzzles would be mocked by most people.
If they could capture KQ5's feel without it being a movie game like Back to the Future, I'd be satisfied. Not happy as a pig in shit, but satisfied. Like I said, adventure games do need puzzles, so I'm not like anti puzzles or anything, I just feel we nee smarter puzzles.
exo wrote: »
give em a few years musicallyinspired. they can't keep up their insipid baseless optimism forever
Chyron8472 wrote: »
Which is a positive quality that I respect.
It's not naïveté to love something and to want to be excited about it.
MtnPeak wrote: »
I always get here too late after trouble happens. I am dying to know… Who got banned? Am I allowed to ask this?
MtnPeak wrote: »
We aren't talking about making a new Les Manly game, people.
Darth Marsden wrote: »
A little off topic, but I thought you said Les Mis for a second there, and it brought up memories of this.