EddieTheYeti wrote: »
I am surprised at how many people are not so happy with how the choices affect the game. I have been a long time gamer and this is the one game that I feel your decisions actually matter. Mass Effect and other games dont really give me the full impact of your choice. I rated it a ten, out of all the games I have ever played, this game is one of my all time favorites.
The Fallen wrote: »
They dont effect the plot at all and in that case they dont matter. The same things always happen regardless of your choices. Shawn will always die, Larry will always die, If you save Ben he dies about half an hour of game play later, If you take Lilly with you she leaves about 5 minutes later. Carley or Doug was fairly different in their defense, but in the end again, you only buy one them time and by episode 4 there's no impact. I think people wanted to have more effect on how things eventually turned out. Who lived/died etc.
In the end all the choices do is change some dialogue about how some of other characters feel/felt about you.
Dont get me wrong though this game is still one of the greats as a narrative experience, but you dont have as much control as you're led to believe.
Advanced wrote: »
What I find hypocritical though is the fact there are only 2 games that allow people the kind of freedom where choices actually change the game.
1. Alpha Protocol - The best example made in the history of gaming as for as how your choices effect the story. Yet, this game flopped because people couldn't understand it was an RPG 1st, not a shooter.
Alpha Protocol is a top 10 game of all time for what it managed to do with the story and how you effect it.
2. Witcher 2 - Now I have not actually played this, but from what I heard/read it is in this discussion.
Now, besides these two exceptions, the kind of game people are asking for does not exist. And people don't realize how impossible it is to develop something like those 2 without a huge triple A budget and years of time.
Games like Mass Effect, Dues Ex: HR and others that are popular offer about as much freedom as this one does. If games like these get praised for offering "Options" then this game should blow em out of the water.
Glass Joe wrote: »
Also, people keep talking about the stranger who had Clem and that he wasn't rational in his decisions like it was a problem with the story. The guy had his wife's zombie head in a bowling bag and spoke with it like it was still his wife and they were still a family. I think it is fair to say that he wasn't all there upstairs. Holding him to any kind of logical standards went right out the window at that point.
Vainamoinen wrote: »
Numbers are a bit unfit to really judge a game with
Crusher87 wrote: »
I'll repeat what's in the (very short) start post: This is about the whole season, not about the last episode!
michikade wrote: »
I finished the game the night before last.
All in all, I felt the game did what any good game with a role playing aspect should do: immerse you and tell a great story. Yes, ultimately the choices didn't affect the major plot points, but since I've just played through it once, obviously there were 7 different parties that could have gone into the last episode with you, so that would change dialogue during that episode (I had Kenny, Omid and Christa - I had no problem killing Ben myself after he caused so many other great characters to die... Well, I say I had no problem, until I had to explain myself to Clem). That in itself is worth another couple runs.
I was upset when I discovered chopping off Lee's arm didn't save him, but didn't Ben already tell you that it's not necessarily the bite that does it? I mean, yeah, obviously the bite is gonna give you a nasty infection but antibiotics may have saved you. But, there are no antibiotics because Vernon and his crew took 'em all, so it's either get a blood infection from the wound or lob off a limb and hope for the best? Not surprised that it weakened Lee to the point of dying, he probably lost a load of blood anyway, and frankly even if cutting off his arm would have saved him, he went all action hero working through to save Clem that he got splattered with so much walker blood, that woulda given him something nasty anyway with that open wound. Maybe I'm over thinking it to justify his death to myself.
I think my favorite episode was ep. 2. Man, it was creepy, and almost had a Silence of the Lambs feel to it - I half expected to find someone crying in a well once I picked the lock in the barn. I thought it was great how the mom's comeuppance was the guy she made leg-roast out of. She ate him... he ate her. Karma's a bitch.
Yes, the choices made didn't affect the line of the plot. I get that. But the game wasn't an open world game, it had a linear plot, but the choices did appear to change how the different characters felt about you, and made you have to choose what type of person you were going to be. It reminds me of a portion of Chrono Trigger. Bear with me here. In the beginning of Chrono Trigger at the Millenium Fair when you meet Marle, you have some different choices you can make. They all seem completely inconsequential... Until after you rescue her in the year 600 and come back. When you get arrested and go on trial, those choices you make affect whether or not you are found guilty or innocent. It doesn't change whether or not you go to jail (either for an execution or solitary confinement), but it did affect dialogue throughout that sequence. That's how Campman's sequence felt to me - it brought back the choices you made and threw them in your face. I didn't take the food, but my party did. I was too slow and Clem ate human meat. I had to choose to save one person's life at the expense of another's. To me, it didn't feel cobbled together, it felt like this person was making Lee reflect on the choices he made.
I, personally, can't wait for Season 2. I would like to see Omid and Christa back. I hope that Kenny lived (but I doubt it). I would like to see Molly again. I want to see the fact that I didn't have Clem put a bullet in Lee's brain means that Clem sees an armless Lee as a walker. In fact, I wouldn't mind seeing all the people I sacrificed (that didn't end up with a bashed in skull) come back as crap I gotta kill - not necessarily that we'd be back on Hershel's farm, or in Macon, or in Savannah... But hey, that's what they'd be anyway, right?
Overall, I gave it a solid 9. I will play through again, just for the different dialogue experiences, and to try to get the different parties to come with me at the end.
Mark$man wrote: »
Something tells me you never watched the show or read the comics lol.
It's not the bite that kills, necessarily. If you die, you turn. No ifs, ands, or buts(so far as we know). The bite will kill you because of the infection, no antibiotic can stop that. However, chopping off the infected part will stop it from spreading. However, apparently Lee took too long, or he lost too much blood, or he simply got infected another way.
Also, Hershel's farm should be destroyed by now, or close to it. Hershel and everyone will have left, and there may be some walkers. If lucky, some of the old cast might be there though(no spoils).
The different people that go with you in the end really don't matter. One of the interesting changes is if you save Ben though
Also, welcome to the forums.
michikade wrote: »
Thanks. No, I haven't seen the show (it's definitely on the list, though) and I only have a cursory knowledge of TWD's world, but that pretty much answered most of my point except for the antibiotics part, and who's to say the characters still living that were with you once you got bitten knew that? That's kind of what I mean. They did what they had to do to save him, but I really think going all Rambo at the end really exacerbated the problem for him. Adrenaline'll get ya every time.
So far as my point about Hershel's farm, I just mean that if anything's there still, it'd be walkers. So you may see him as one, or Shaun as one, that sort of thing. Like I said, I don't really foresee going back there or anything.
And I know who goes during the last episode doesn't matter so far as the linear story, but it does change the conversations that happen, so there's bits and pieces of story that I may not have heard the first time that I might hear the second time. Same as choosing Carley instead of Doug -- I wouldn't have picked Doug had I realized Carley didn't have any bullets left, I thought she'd be able to save herself and I had to save the weakling. I know they both die the same way but the dialog and character interactions are different so that's worth a second run-through. Same with saving Ben rather than offing him. That's why there's a second run-through appeal, and even more than that - to answer things different ways or to have different people in my group.
CaveRave wrote: »
Telltale made me more have more affection towards Clementine than I do to my own family...
I love it...you almost make me want her to be killed just so I don't have to worry about her fate anymore.
I have no idea what the future holds, it can't be good.