GaryCXJk wrote: »
What he said.
Basically, if there was any major or small gaming company even remotely interested in public domaining their stuff, they would have done it a long time ago, and even then, putting something in public domain doesn't mean squat, as each country has different rulings with public domain, which is part of the reason licenses like CC0 and WTFPL exist.
TheBigGuns wrote: »
Somebody has to be the first and now it has become a reality.Cause the campaign is successful
Jennifer wrote: »
This isn't the first. For instance, there's projects like Freedoom that are distributed with a Modified BSD license that allows using the freedoom art, music, and sound effects in another project (and allows for modification of those assets as well), as long as you don't use the Freedoom name or the name of any of their contributors as promotion for your product without permission (which, in my opinion, is common sense, and common courtesy anyway).