anonymau5 wrote: »
Too many people keep assuming that choices make the narrative weak, but it's possible to make a strong narrative with choices that matter.
GREYxDUZxKRUSH wrote: »
Group size should be determined by your choices. Your style would play more of a part. Loner-Moral-Survivialist-Groupie-Bandit etc.....
Rock114 wrote: »
Actually, I'm like what someone said earlier. Cleaving through the herd on the way to the Marsh House would hav been so much MORE badass if I'd had my bro Kenny by my side. I'd like to see some big action sequence like THAT in Season 2, but with your best friend at your side.
o0HeaDShoT0o wrote: »
Here's something else I'd like to see somebody do in Season 2. -> http://i.imgur.com/BvIgqqt.gif
Mikejames wrote: »
I like the idea of a big team segment. Like defending the motor inn, or taking a stand in the Savannah house, but on a larger scale. It'd be interesting to actually play out the effects of assigning people different assignments during the panic of a raid, or while pushing through a city.
double_u wrote: »
This is a good idea. The game spends a lot of time getting you to build up trust and develop relationships with the group, and it will be nice to see it play out on a big team way, like in Mass Effect 2's ending.
double_u wrote: »
I seriously recommend this ME2 video for that LOL: http://www.youtube.com/watch?v=pRHhdc53Od8
"We need a tech expert!"
Tali looks at Shepard expectantly.
"Jacob, you go!"
Zeruis wrote: »
Something tells me you've read this...
blanchett wrote: »
I wouldn't mind a romance option depending on who the playable character is.
HarjKS wrote: »
I want Lee to wake up in the RV and Lilly and Carley and everyone is fine and Kenny decides not to go to Savannah and they find a base and live happily ever after