User Avatar Image

Animation Style

posted by Optimaximal on - last edited - Viewed by 1.1K users
So, will W&G be 'smoothly animated' like most 3D games or are you/Aardman going for a stop-motion tribute?

I only ask because I saw that screenshot of Gromit and I just remembered the funny stop-motion plasticine walk he has and how some sort of smooth animation would ruin it.

Sort it Telltale! Lock W&G at 25fps! :)
14 Comments - Linear Discussion: Classic Style
  • TrogLlama;77967 said:
    And here's to Batman Forever.
    The new Batman movies ruin my childhood memories of terrible Batman movies, by being too good.

    Back on topic, I know what Optimaximal is talking about. Clay animation does have a unique look to the movement, so here's hoping. Character animation in the trailer seems to capture it pretty well so far.
  • They managed to get the claymation feel in Flushed Away and that was all done in those computer doohickeys. I feel confident that Telltale will prevail. A trick would be to put in "fingerprints" on the characters. Odd spots every so often that result from moving the clay characters. Might be a bit over the top for the main game, but cut scenes and such may not be too resource intensive.
  • LuigiHann;78002 said:
    The new Batman movies ruin my childhood memories of terrible Batman movies, by being too good.
    To be fair, George Clooney's Batman hurts me... on the inside

    I digress, The walk cycle of Grommit has always looked awesome, but looks decidedly difficult to replicate. I'd be impressed if anybody would even get it half-right, I have faith in the staff though!
  • Please note that the game will clocked at 60 FPS at all time with Benny Hill music going on and on and on...
  • MeaningOfLife;79398 said:
    with Benny Hill music going on and on and on...
    Oh god! Flashbacks from comedy Saturday on the BBC!

    Just shoot me in the face instead!
  • Jake;77947 said:
    Also, Gromit walking around the house in the current build looks very accurate and awesome, at any FPS. Tim, the guy who animated him for our game, did a great job. It captures Gromit's "insane bundle of limbs flying around" walk extremely well.
    Cool! It's not easy mimicking someone else's style. I think this is especially the case here.

    Can't wait to see everything in action.

    --Erwin
  • Jake;77947 said:
    Also, Gromit walking around the house in the current build looks very accurate and awesome, at any FPS. Tim, the guy who animated him for our game, did a great job. It captures Gromit's "insane bundle of limbs flying around" walk extremely well.
    so Gromit will do the same thing Max does?
    and have you already started production on it?
  • User Avatar Image
    Jake Telltale Alumni
    splash1;83217 said:
    so Gromit will do the same thing Max does?
    and have you already started production on it?
    No, no, both characters are controllable over the course of an episode. I was referring to how it looks when you're walking Gromit around.

    We're still playing with the style of all of this stuff, too, of course.

    Production is still early days, but there's been a group of folks working on the game full time for a while now.
  • User Avatar Image
    langley Telltale Staff
    Yeah, I mean, Gromit isn't like Max in that he just sort of hangs around and wait for Wallace to do something. When you're not playing as Gromit, he has things to do that pertains to his character. Same with Wallace.
  • langley;83248 said:
    Yeah, I mean, Gromit isn't like Max in that he just sort of hangs around and wait for Wallace to do something. When you're not playing as Gromit, he has things to do that pertains to his character. Same with Wallace.
    well i wasn't saying that he does stuff like Max, i was saying if he like walks around and does random things, and thank you for answering my questions oh awesome Telltale
Add Comment