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Firewatch by Campo Santo - Now available for Windows, Mac, Linux, and PlayStation 4

posted by Rather Dashing on - last edited by Jennifer - Viewed by 35K users

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Release Date

February 4th on Windows, Mac, Linux, and PS4.



What is Firewatch?


Firewatch is a mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.

In Firewatch you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio and is your only contact with the world you've left behind.

But when something strange draws you out of your lookout tower and into the world, you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.

409 Comments
  • I like the logo. The skull is a subtle touch.

  • I know, it just scares me that there vision my be different to whoever takes over the season, conflicting ideas is not great.

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    Jennifer Moderator

    I wouldn't worry. If you look at Telltale's history, their seasons have been handed off to different people, but they remained excellent.

    Sam & Max Season One was led by Brendan Q. Ferguson and Dave Grossman, then Dave Grossman handed off duties of co-project leader to Chuck Jordan, who was the co-project leader of Season Two and project leader of Season Three.

    In fact, it's pretty much unanimously agreed upon that Season Two and Three of Sam & Max vastly improved upon Season One.

    Telltale has an excellent staff of writers and game designers, with years of experience. The game will be in good hands, regardless of who leads the next game. :)

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    Jennifer Moderator

    Rather Dashing wrote:

    >

    I like the logo. The skull is a subtle touch.

    Wow, I didn't notice that. That's very cool. :)

  • I wish the best for them, nice to see they'll still be making games.

    Though I am admittedly a little worried about changes to season 2, I'll try to stay optimistic.

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    FreddeN93 BANNED

    I've been in contact with the so-called Campo Santo Games the past hour. I actually managed to get into a conversation with Sean; I throwed a couple of question at him regarding Season Two.

    Q: Will your absence affect the progress on the game?

    A: I don't think so. Nick Breckon is the lead writer on Season 2 and we have all the faith in the world in him (we hired him). We also helped with initial story development before parting ways. I'm gonna buy it day one.

  • Good grief. Could that announcement have been written in a more pretentious or annoying manner?

    In any event, I'm glad to see a new (adventure game?) studio emerge. I don't like the idea of Telltale being one of the only major players developing these kinds of games.

    I guess we'll just have to see how the new studio does when they don't have a hugely successful tv show/comic to base a game on. I wonder if all of their games from now on will be marketed with "from the creators of Walking Dead" above the title.

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      Vainamoinen Moderator

      Could that announcement have been written in a more pretentious or annoying manner?

      Well, I certainly learned a few words! ;)

      Cut the man some slack. Such an opening blog post is insanely hard to write. And there's never a real 'reason' to write one, never real 'material' to go on when the only thing you want to communicate is: Here we are. More next year.

      I guess we'll just have to see how the new studio does when they don't have a hugely successful tv show/comic to base a game on. I wonder if all of their games from now on will be marketed with "from the creators of Walking Dead" above the title.

      That would require lots of legal leniency from their former employer, don't you think? ;)

      It doesn't really make a difference whether you lend a franchise from the movie, TV, book or comic world or if you have established one original IP followed by dozens of sequels. The chance for achieving actual originality is far greater if you don't base your work on anything preexisting. Also, if you don't work towards sequels, the chance for closure in your story is much greater: you start to tell stories with a beginning, a middle and an end again, something we sorely miss in the video game world today.

      The customer however naturally reaches for experiences similar to good ones he had in the past. Getting him or her into a completely new story, a new genre in an edgy new art style from - god forbid! - an entirely new developer, that takes a good chunk of luck.

    • Good grief. Could that announcement have been written in a more pretentious or annoying manner?

      ...Do you have the reading level of a five year-old or something?

      I get it. Big words are hard. Hurr durr. Don't throw a word like "pretentious" around just because you don't know your own fucking language past elementary school reading levels. You don't even know what the word pretentious even MEANS.

      • You don't even know what the word pretentious even MEANS.

        Well if he didn't before, he probably has a pretty good idea now...

        I can see where he's coming from and no it's not the big words. It's the use of needless lottery ticket/near miss analogies and constant self-sidetracking. I can tell that Vanaman wrote it in his manner of speaking, which is...eccentric. Doesn't come off that well in text, but reading it in his voice makes it sound much more natural.

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    MarkDarin Telltale Staff

    Hey guys!
    Yep, we all miss Sean and Jake. Those are some seriously brilliant guys and I expect to be blown away by whatever they release.
    Also, I think you guys are gonna be pretty surprised by season 2. Sean and Jake were hugely involved with crafting the season story, and we have some amazing writers this season as well, including Nick Breckon (who Sean personally vouched for).

    Plus, I am taking everything I learned from those guys and personally ensuring that we strive to maintain or exceed that level of quality from every aspect of season 2. I wrote and designed ep2 of season 1, as well as extensive work on the final episode of season 1 and 400 days. I've been there through the whole thing and learned a hell of a lot in the process. I just wanted you guys to know that they aren't handing the project off to a whole new team who doesn't know how personal and meaningful this game is to you.

    This is a thing that matters, so I just wanted to come here and say so.

    Thanks guys.

    • Thanks Mark, really good to hear that.

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      Sean A Telltale Staff

      We will definitely miss Sean and Jake and we wish them the best in their new thing. But Mark's right on. There's still a whole lot of us Season 1 veterans around to make sure Season 2 is a great experience, and we're all really excited about how it's shaping up. :)

      • No doubt that's true but you wouldn't expect the two lead designers/writers to leave after reaching the success they did after years of hard work. They won game of the year, countless awards, it sold millions of copies..and then they leave? There has to be something inherently wrong with Telltale considering the amount of talented folks that have left. Justin Chin/Jake/Chuck Jordan/Sean/Brendan Ferguson /etc I'm not there so I got no idea what is is. I imagine it has something to do with the ridiculously long hours they have to work. Maybe they should have just given them a pay rise or something but Telltale really needs to look at staff retention if they want the company to stay on track.

        • No doubt that's true but you wouldn't expect the two lead designers/writers to leave after reaching the success they did after years of hard work. They won game of the year, countless awards, it sold millions of copies..and then they leave? There has to be something inherently wrong with Telltale considering the amount of talented folks that have left.

          I can't help wondering if "creative differences" were involved after all. Maybe not with the same degree of severity such as when AMC sacked Frank Darabont, but a disagreement over how season 2 should conclude? The ending of season 1 was instrumental in earning WALKING DEAD its popularity and respect, but there's no denying it was also brutal as hell. Could Sean and Jake have been planning to top Lee's death with an even nastier end for S2's protagonist? If that's the case, this could be the rare occasion when I might agree with a company's perspective. There's only so much misery I can take in my zombie games before I give up and go back to playing SUPER MARIO BROS.

          I realize this is all just speculation on my part, and if I'm out of line, I apologize in advance.

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            Vainamoinen Moderator

            but a disagreement over how season 2 should conclude?

            That's certainly not the creative difference we're talking about, because that's just a minor detail. Just two minutes in a ten hour game. I wish designers WOULD loose as much sweat about endings. They usually don't. ;)

            Most of all, they didn't leave wham bam. No layoff, no storm off. This is a decision that slowly grew over the years, not one that suddenly emerged out of a single neglectable dispute.

            Telltale makes a very, very specific kind of game nowadays, and it's just not for everyone. Neither all players nor all game designers. You can see some people disliking the general "episodic story game" idea already in this thread, and you'll have to respect that. It's a rather railroaded interactive experience. It's all episodic. It's all grounded on popular IPs. If we're to desperately search for "reasons" why Jake and Shaun left, these seem to be the most obvious.

            Coincidentally, these are about exactly the reasons Kevin has given us one page earlier. ;)

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          Kevin Telltale Staff

          Uh oh! Chuck is actually HERE right now working on an unannounced project!

    • Thanks for the update, it's reassuring.

      Loved yours and the rest of the team's work on season 1. I'll be looking forward to seeing more of it.

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    FreddeN93 BANNED

    Thanks alot for the information. Just what we needed under the circumstances.

  • I hope it will keep the quality! :)

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