Cheeseness wrote: »
Saying that players should get a dictionary out probably isn't very appropriate. Ignoring that interrupting the gaming experience isn't a good idea, how many non-US dictionaries have "dime" in them? I was surprised to find that one of my dictionaries did....
Krohn wrote: »
Well, if you paid more than 2 cent for the dictionary it better does.
(Checking the dictionaries I have here, both the English-English and the English-German ones could explain to me very well what a dime is.
Not that I would have needed that during the game as I gained the ability to understand basic English about 20 years ago)
And I think the assumption that you can understand English is a lot more reasonable than that you know 10 digits of pi
Soultaker wrote: »
Yes, it sucks to have to look something up to finish the puzzle. Yes, I would have preferred it if the coins were labelled with their values too. Still, let's not make a bigger deal out of it then it is.
puzzlebox wrote: »
Why did they inject Nelson with a sleeping drug and then... take him back to his hotel room?
Cheeseness wrote: »
The bit that concerns me is that Puzzle Agent 2 was meant to be a full game. It honestly didn't feel any longer than most of the S&M Season 3 and ToMI episodes.
tbm1986 wrote: »
@Jake: You're a mastermind behind Jurassic Park, aren't you? I seem to have a vague recollection.
Ted E. Bear wrote: »
I regret not being able to play a full series.
IsaacDavner wrote: »
Anyway, someone please explain the action "Nelson's Run" puzzle to me.
Weeblerjake wrote: »
Am I the first one to say that I really enjoyed all the nods to the grickle cartoons, like
Space Wolf in space after the Hidden People whisper to Nelson?
Admonisher wrote: »
Was anyone else bothered by the lossy speech audio? I don't understand why game developers settle for this, when they lavish such attention on the visuals. Audio is hugely important to me, and it's constantly distracting when it sounds hissy and overcompressed.
just beat PA2. It was awesome. I love the surreal/creepy atmosphere it has. Puzzles were meh. I esp was irritated by movin' blocks puzzles, which are actualy are my favourite kind of puzzles, but the execution of 'em was very low: blocks moved so staggered and there were no visible grid. Sadly, they also were very simple.