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Hardware Fingerprint Question

posted by Anonymous on - last edited - Viewed by 4.9K users
I'm curious, I've heard that the full version generates a key based on your hardware configuration for piracy reasons. My question is that does this mean once you pay $20 the game is only licensed to that PC only? If I were to buy a brand new PC I can't play this game without buying a new key?

Please, let me know. :D
32 Comments - Linear Discussion: Classic Style
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    If there is a crack I'll consider buying the game and then cracking it.
    If there is no crack, then I will definately not buy it.
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    Personally I'm going to buy the game anyway, and hope that the makers produce a patch to legitimately remove this hardware-based protection.
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    I've changed my mind, I won't be buying any games with this kind of copy protection. As much as I'd love to play those games, it goes against every fiber of my being to support this kind of extreme and highly annoying copy protection.
    I only hope they keep inventing more and more annoying ways to protect their games... perhaps then people will finally be fed up and make a stand against this.
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    I'm just going to say this once:

    What is wrong with you people?

    Telltale is a small company, and they NEED money! They NEED a good copy protection system! It's only twenty bucks for the game, and they say that the whole "hardward based protection" is a flaw that will be worked out! So what's your problem with supporting the only good adventure company left, now that Cyan is shutting its doors?

    I can't say anything about the external sites, but I'm sure Telltale made sure that they're perfectly secure.

    It saddens me that so many people refuse to buy the game because of some petty issue with buying games online. So you like having something physical? Make a CD cover and burn a copy! You don't like the copy protection? It will be fixed and Telltale has stated they'll release a patch to make effectively make it abandonware if they go out of business!

    Can't you see Telltale is in this because they love making games, and they loving telling stories! "Tell Tale" Games? Tell Tale?? You see? They're not trying to rip you off or piss you off, so why can't you support them and just give them that twenty dollars?

    Although I am rather a hypocrite, as I haven't bought anything from Telltale yet, the moment they port something to Mac, my order form will be filled out and sent the moment that Submit icon lights up!
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    Don't give me that self-rightous "Save the genre" speech. If the only way to play adventure games is by buying downloads with anal protection that limits the life of the games then guess what? I can make due without them.

    A "bug"? No no, its called copy protection friend. This is to ensure that the game is payed on one PC and one PC alone. I do not agree with copy protection that labels me as a crook when I choose to actually purchase the game. I kid you much as I was against purchasing a download only I was willing to look into it. Once I heard about this fingerprint system I knew it was too good to be true. Why do developers automatically assume their game is going to be stolen by pirates? The ones who steal games won't buy them anyway no matter what protection is in place. There are those of us who buy our games thank you very much and this is like a slap in the face.

    This is actually, in fact, worse than steam for HL2! At least with HL2 they have ways around it and it can last after steam's eventual demise. This game however, will be lost to the ages if nothing is done. I don't feel like taking that risk.

    Also please don't quote me prices, because I can find many more games in the bargain bins at Ebgams for far less (and they come with CDs and manuals!) so that won't work.
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    I'm not quoting prices about the downloading, I'm simply saying it's not much to pay, and not much to lose. And the thing with only running on one computer is a flaw that Telltale is trying to work out, they've said so. You buy the game, it's yours. They've always made that clear. They'll work it out. If they don't, someone will crack the game eventually, anyway.

    And we've gone over the reasons why it needs to be a download already. Telltale needs cash, no publishers, worlwide distribution, etc.

    I really don't want to say this, but all you're doing is complaining about something that Telltale can't change, at least not yet. They've said in interviews that they're considering other distribution methods, but right now Telltale Now! is the only viable option.

    I'm not trying to be self-righteous. Hell, I'm hardly even trying to "save the genre." We'll always have the classics. I just think you should support a small company that's doing a good thing, and stop complaining about things they can't change or are trying to change.
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    I want to express my opinion too...

    I've played the demo and I really liked it! Very cute! I was going to buy the game until I've heard it's not the full story (more episodes are on the way). Those will cost too ? Correct me if I'm wrong!. And now you're talking about a stupid copy protection!

    I do like to support the gender and the only games I spend my money on are those adventure games that I consider worthy. So I would spend $20 on a good adventure, even it is not delivered in a box. I really appreciate boxed editions even if they don't make them like in the old times. I remember a manual of King's Quest V. Now, they barely put a small balck and white paper inside a cd case. They say they want to make the game cheaper! Yeah, like if I want a decent printed version of the manual or cover, it would be realy "cheap" for me to print it! Everyone have cheap printing technology in theirs bedrooms!
    I will not complain about the delivery system anymore.

    Let's complain about the episode format!
    As I understand, it's not like Monkey Island1, Monkey Island2, Monkey Island3, and so...
    It's not even like Ben Jordan 1, Ben Jordan 2, Ben Jordan 3, and so... if you know what I'm talking about. Those games the each have their stories and each manage to finish it.
    Here, you seem to spend $20 for only a piece of the story. Since an adventure game is mostly represented by it's story, you actually buy only a piece of the game.
    So the game costs $20 * episodes_count (again, my appologize if I'm wrong about this). That could be a lot for a game or for someone to spend.
    The episode format is common with independent developers, because they can't get the whole game at once. They need to have something to show, to get feedback and motivation to do the rest. I don't remember independent developers asking money for their work. Or at least not more than delivery and printing costs.

    You say TellTaleGames is a small compay and we should help it. Help it to do what? Becoming a big one? And start to deliver crap, like Lucas in these days ?
    If they do it "from the passion for games" how come they charge gamers so much?
    If you make a study about game prices you can easily find what it means. Most of a game price is publisher and seller money. Sometimes, from a $35 price only $5 goes to the developer. That's why games costs so much. A lot of people to pay.
    TellTaleGames is "small" you say. They are the developer, the publisher, no printing costs, no transport, no selling costs. Just them! So, again $20 is pretty much for a piece of a game!
    I know there is a licence for Bone. I don't know how much is that out of the $20, but if it is a lot, they should create their own characters and set a decent price.

    As for the copy protection... the world has gone mad!
    A few months ago I've bought Myst4 Special Edition (more $30), installed in my computer, started it and Surprise! It keept requesting the second DVD! And so it would until now, if it weren't for the internet and the no-dvd crack! Of course UbiSoft have nothing to say about their buggy games!

    In the end,
    I think I will wait for the full story and the cracked version of Bone!

    My advice to TellTaleGames and it's Bone game is to finish the game, make it good and deliver it properly in a decent box or at least a decent price. Then I'll buy it!
  • Why do developers automatically assume their game is going to be stolen by pirates? The ones who steal games won't buy them anyway no matter what protection is in place.
    If you're saying nobody that buys "Out From Boneville" will (try) to pirate it, you are really a blueeyed fool my friend. The problem is that there needs only be one "weak link" of the consumers, and the game is available "to all". If there's any way of preventing that completely, why not? Where do you think warez-groups get their releases from? They couldn't possibly be....*gasp* buying them? I can see the point about "pirating doersnt really hurt your sales, people will pirate no matter what blah blah" and i tend to agree. But if i, as a developer, had the choice between choosing a non-too-abrusive protection (which only really asks for a "cd" every time you get a new computer) and having my software wide open, i think i know which i would choose.

    People seem to get up in arms about both this and the digital distribution, when the only valid points i can see are that they might or might not be able to play this game in ten years time (whereas os will probably play a bigger part in that), and that they won't have a shiny cd to tuck in at night. I can to a certain degree understand the "10 years" problem, but it doesn't really matter THAT much to me. The biggest value for me with a game/movie/whatever is when I watch/play it the first time around, I rarely replay them. If I do, it is usually after 10 years, so that's why I see your point. "but ooh what if i install it on a new pc?". then you ask telltale for a new reg-code. "but shucks, what if they're out of business?". then someone, if not them, will post cracks. "but boohoo, i dont wanna depend on pirates". your loss, if you dont want to play the game, but make up silly excuse to why you won't, be my guest.

    the cd-point is just not an issue for me. I can understand that people would get defense about this like 10 years ago, when all the games had great covers and neat stuff packaged with them, but what you're missing out on now is a dvd-case, and a cd. Which you can easily make yourself, if you really feel like you need it. Ok, so I'm a collector aswell, but I don't collect to show off everyone how big a collection I have, I rather collect because I like to have everything in a collection and it gives me a nice fuzzy feeling. I have both Telltale Games, I can't say it pisses me off that I can't have them on display (which i could, if i really wanted to).

    Either way, you most likely WILL be able to play this game in 10 years, plus you CAN burn it out on a cd. But then again, if you don't WANT to play it, noone is making you.

    (I won't even touch the pricepoints, here in Norway a beer costs $10, so I believe I'm disqualified)
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    My point seems to have been lost somewhere amongst the extremes, so I'd just like to make it again. My problem with this hardware-based protection is simply that I can see it becoming very annoying for me. Say over a year I upgrade 4 or 5 components in my PC. That's 4 or 5 times I'm gonna have to email the customer support people to revalidate a game I supposedly own. I'd also quite like to loan the game out to my brother, so he can try it for himself. The odds are that if he tried it, and liked it, he'd buy a copy (this has already happened with several games I own). He'd probably buy the future episodes too. But I can't loan it to him without getting it re-registered to his PC and then re-registered back to mine. Two more emails to support.

    I guess what I'm saying is that it annoys me that copy-protection like this treats everyone as a potential criminal. It doesn't just stop the criminals enjoying the game for free, it also inhibits the legitimate users from enjoying it to the extent that they ought to be able to. And even when the criminals have broken the copy protection and stolen their free game, all the legitimate users are still left to suffer the annoyances that were put there to stop them.

    But, it isn't going to stop me buying the game. In fact, I paid for my copy this morning. I just hope that enough reasoned dissent will encourage Telltale to reconsider the way they protect their games.
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    We really do appreciate each and everyone's perspective as we've mentioned in other threads on this forum and in Graham's recent blog. We're even more appreciative of the "reasoned dissent", as even_steven so eloquently put it. ;)

    First, let me start off by saying that Telltale will never deny activation of our games by a legitimate owner as long as it is in our power to do so. We've said as much in previous posts and I say it again here so there will never be any doubt. You'll always have access to the Telltale game you own as long as there's a service to decrypt your protected game. That service is currently Digital River.

    Assuming you agree with our need to protect our games (and if you don't then we'll have to agree to disagree), the only issue left to deal with on this persistent thread is the "what happens when you're gone" issue. To this we can only respond that we will:

    a) be working very hard to make sure that we'll be around for a very long time and
    b) do all we can to ensure that you, your kids, and your grand kids will be able to play our games as long as the hardware is there to run it. After all, we are making these games to be played!

    To further ourselves towards this goal we have partnered with a very large and successful e-commerce provider, Digital River, adding to the "existence insurance".

    We will continually evaluate and adapt to the best balance of protection and user flexibility that the latest technology allows. In order to distribute digitally, and maintain an appropriate level of protection, that currently means associating it with your hardware. There are many very real business realities to this decision that anyone will face when distributing their own games in hopes of continuing on to the next, and the next, and so on...

    Clearly, this approach is not appealing to everyone; however, it does have many good points which have been eagerly identified by people throughout these forums. For those of you not comfortable with the approach we are currenly taking, we hope that if and when we choose other distribution channels and methods, we'll touch on one that is comfortable to each of you.
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