I feel that Episode 2 of The Wolf Among Us was much weaker and that it felt like it was pushed out the door a little to soon. The recap of the first episode was disjointed and confusing, but I remember what had happened in the first episode so that didn't bother me. But then the more I played the more things really started to grate on me. There were very few open moments where you could walk around and interact with the environment, something I quite enjoyed in the first episode such as going through Faith's and Toad's apartments. There was also the fact that Snow was not actually dead which I felt really weakened the ending of episode one and the tension it built. However none this made want to something so brash as rage quit or post swears on the FAQ. But the worst part was the lack of polish I saw, and the reason this worries me the most is that it makes me feel unsure about Telltale's future. I saw an animation bug that really took me out of the story and while I know and appreciate that both Wolf Among Us and Walking Dead have this neat, simplistic comic book style that focuses less on realism and more on aesthetic, sometimes characters would hold a pose for so long they looked like cardboard or their movements would seem very jerky. And finally, while I only really noticed this at the end, somewhere during my play through the music died out. It became apparent when I put the cassette in the player and Beauty commented on the song playing despite there being no music. The reason all these failures bother me is that taken as a whole it makes the game seem like it was rushed out. I also encountered a technical problem in Walking Dead Season 2 Episode 1 in which during a scene about midway, maybe two-thirds through my cursor disappeared during a dialogue with other characters making it extremely difficult to choose which response I wanted, especially since it was timed responses (no I'm complaining about the mechanic itself I think it's great at adding tension). I witnessed a friend's play through and he experienced the exact same problem at the exact same scene. What this leads me to believe is that Telltale is starting to get a bit over ambitious after how fantastic the first season of Walking Dead turned out. A new season of the Walking Dead, The Wolf Among Us, that Game of Thrones game they'll be doing. Telltale's spreading itself pretty widely and I'm afraid that they might not be able to give all their projects the attention and love that they deserve. I loved the Walking Dead Season 1 and I wouldn't be playing the next episode of Wolf Among Us on the day it came out if I didn't care. I'm hoping that through some source of luck or perhaps dark sorcery someone who works at Telltale see's this and realizes that maybe they're over stretching the assets or, even better, responds to tell me that I'm worrying to much and that everything is under control. I believe Telltale has found a great way to deliver strong narrative in modern gaming with great game play that doesn't rely on violence in the modern gaming scene and I want them to continue to do so which is why I have laid out my concerns here.