Sabin Stargem

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Sabin Stargem
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  • An potentially good game concept, but ultimately failed due to trying to be King's Quest and not being an idea specifically tailored for a 3D Puzzle-RPG game. I actually did enjoy the game, but it isn't King's Quest. I mourn what it could have bee…
  • Just goes to show that most managers lack vision. When a genre is "dead", I think it actually means "No one is competing here, we have a lock on the market...but we want to follow the crowd for promised riches". Which is a fallacy, because new mar…
  • I enjoyed King's Quest VI. Nice variety across the board.
  • The last update was in October, 2010. Probably still alive, but but quite close to the edge of oblivion, considering the update before that was in 2009.
  • That is the thing - a game is all about what elements are put together, and there are differences in gameplay that arise from how an interface is used. Point and Click interfaces are great for making things very simple in terms of letting people pl…
  • I think that it would be worth attempting. While parsers do not currently offer user-friendliness, it can't be denied that they grant a lot more atmosphere to adventure games. This in part is because you can poke and prod the game and get some uni…
  • Haven't played it, so I can't honestly judge it.
  • Heh, don't forget Infamous Adventure's version of King's Quest III, if you want to compare AGDI and IA.
  • AGDI is definitely not an amateur outfit. They have already sold at least one professional game under their Himalaya banner, and created 4 excellent remakes of Sierra titles. I think that it is likely that Telltale and Himalaya would be rivals, no…
  • You have to press the "enter website" button. However, here is a link to the game download page. KQ3 redux page http://www.agdinteractive.com/games/kq3/download/download.html
  • Confirmed. Downloading right now.
  • Tales of Monkey Island - 6 out of 10 stars (above average) The games collectively form an above average game, but far too often gets caught up in repetition, illogical puzzles, and a really frustrating finale. I really hope that future Monkey Isla…
  • I second the recommendation for Snatcher. By the way Cube, there is a translation available for Policenauts, another game made by Hideo Kojima that is similar in gameplay to Snatcher, and is very enjoyable in my opinion. I really hope the guy so…
  • I placed it there because it takes place chronologically between 5 and 7. However, it was also the 3rd game in terms of when it was released in real-life. Huh. I just realized that the Special Edition versions of the games are now available for…
  • Spock. There is something enjoyable about listening to Leonard Nimoy... Speaking of which, I would love someone to make a Sonic SatAM adventure game, because Dr. Robotnik's voice in that series is awesome, in that "voice of evil" way. Ah, his v…
  • VI, III, and V in that order. I do like I, II, and IV as well, but not as much. #8 is...well, I can't acknowledge that as an genuine King's Quest game.
  • There are several remakes available that might interest you. I noticed that your list included Maniac Mansion, but I don't know if it is the fan-remake version, Maniac Mansion Deluxe. Here is a list of remakes or fan-games that I know of. AGDI …
  • With the Star Trek adventure games, you don't need to know much about the show itself to do well. However, possessing a scientific mind or a grasp of logic would be helpful. Be prepared for a lot of reading - the tricorder dialogues, companions, a…
  • I would recommend Star Trek: 25th Anniversary and Star Trek: Judgment Rites. These games are some of the best licensed ones that you can find, In my opinion. The Phoenix Wright games also come recommended, though they differ in many ways to trad…
  • I like text parsers in the sense that they allow for a potentially wider array of actions we can take in these games. While I certainly appreciate the ease of use that an icon-based interface grants, I feel a bit more limited. That is why I woul…
  • Check out the Quest for Glory II remake, it has a combo-parsing system, specifically for the dialogue trees. Very good innovation that I hope Telltale might use someday. One way I can see it working for a console would be to have a Parser Menu, …
  • I feel that it is best to let them go. When visionaries become tired of their work or lose their way, they usually don't recover their magic, in my opinion.
  • Personally, I was hoping that they use small snippets of myth and fairytales, considering that solving puzzles is often based on such things in King's Quest.
  • One of the things that worries me is how episodic distribution is going to affect the open-endedness of the game. Most of the King's Quest games do have segments where the player is restricted to a locale, but most of them also features a main expl…
  • You might be interested in the Quest for Glory II remake, Marquillon. That game basically uses a combo parser, in that you use icon commands for general actions, but you use a parser during dialogue with other characters if you want. The dialogues…