Antzen
Hi.
I am a high school student from Seattle, WA.
I likes to play games, and I love a good story.
So it's not much of a surprise that I'm a fan of TTG.
About
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- Antzen
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Comments
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Also, remember when Lee first met Christa and Omid in that scene with the train? Christa was protective of Clem, but at first suspicious of Lee's affiliation with Clem... especially after they went into that supply room at the train stop alone.
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Interesting points! I think #2 and #3 are especially important. If TTG includes more of #2, the episode would naturally become longer and if TTG include more of #3, the episodes would be much more worth it, even if they are short. Clementine's chara…
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I don't know what the music behind the trailer is, but this trailer literally gave the creeps and helped convince me to buy the game. Heck, all the trailers that TTG make are awesome and have great music, especially those pertaining to TWAU.
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Thanks for the shoutout! As you said, most of what I think about this issue I elaborated on in that post. I encourage you to participate in that discussion though - a lot of elements about Clem's character development have been analyzed with lots o…
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Actually.... money can't buy food for Clem right now.... the zombie apocalypse kind of happened and ruined economics...
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Nice first post! Here's a few observations I have in response: * Nice observations about Carver's psyche; I liked how you used specific events as evidence for how he has developed. This makes me wonder - seeing how there is such a complex, unex…
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Your comment brings up another interesting aspect of this topic! One issue that is raised in this thread is how to balance player control with a set narrative. However, here, you bring up another good way in which TTG can balance the two. TTG can b…
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Well described! Yeah, I agree - it's hard to develop Clem just based on the player choices. There needs to be some set-out exposition - touchstones, as you said - to really develop Clem. In order to develop this character that we control, TTG needs…
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Well said and analyzed! Your comment was not vague at all! In fact, you hit exactly what I had intended to say in my earlier reply to Clem_Everett's comments! "Although the season ended in the same physical way, we all ended our seasons with a di…
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I'll second that! As in, I really like your analysis and your passion for reading beyond the surface details and basic plot events of The Walking Dead. :D
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Thanks for you observation! Yeah, I'm not sure if this post would even be read by TTG. They claim that they actually use feedback to mold the story as we go along (one of the reasons why they do episodic game adventures), but I don't know how much…
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Thanks for your comment! Granted, Kenny may take quite a bit of attention in episodes 2 and 3, but I think TTG tries to develop other characters extensively too (such as Luke, Sarah, etc.). As I said in this post, I don't think they're developing …
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Hm, now that I think about it, subplots would not only make the game more dynamic and fun, like you said, but they can maybe be more rigorously used to exhibit character development as well. Think of each subplot's choice as small building block tha…
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Thanks for your comment! Hm, it would be interesting to see if player choice can not only lead us through different physical events, but different character developments. In a sense, the player would be able to control how Clem faces new troubles …
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It is a scientific term used to describe, simply put, "chaos." It references the second law of thermodynamics, which states that entropy of the entire universe increases over time, and is also used more specifically in chemistry and physics... …
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A combination of my first and last name. And I guess it sounds... interesting? 0_o
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True, dat. But, relative to the other previews we got, I have to say this one doesn't seem that exciting. :/
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Hey, thanks for your comment and alike thinking! I didn't know you guys already started discussing this on other threads - I'm mostly new to the forums (this is my first post), and I'm happy to find critical thinkers like you ready to discuss issues…
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You hit a really good point! It's like what I sort of said earlier - the most difficult part of this all is for TT to incorporate player choice with a set-out exposition. It's also why I was a little surprised when it was announced that we are pla…
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Hey, thanks for your reply! While it is true that it most logical that Clem is not going to turn all happy and giddy in this world, I feel that Clem's response to this apocalypse cannot be as simple as becoming a hardened survival. There are a lot…
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Carver. I know, out of all the characters I could pick, I picked the antagonist. But really, Carver, because of the following: 1) Background. What made him so terrifying? What was his original vision? What made him so violent? 2) Potential devel…
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I don't think losing her glasses is going to cripple Sarah that much, but the glasses are acting as a symbol for what Sarah has actually lost. She had been shielded from the world around her, assisted by her father and friends, but now, she is seein…
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Thanks for your insight! Well, that is an good way to incorporate player choices and character development! But I wonder how much our choices really affected Clem. As DomeWing333 pointed out earlier, it seems that Clem's only real development resu…
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Well said. But one has to wonder, is she slowly losing that love of other people? Did Carver make Clem reconsider anything about what Lee taught her? Is Clem slowly forgetting her childhood years of innocence altogether? Character development, my fr…
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That is a possibility. But much of the parallels and connection can be made implicitly rather than explicitly. I think TT will be smart enough to do it implicitly through actions, symbolism and what not rather than a straightforward dialogue. I gues…
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Yeah, that scene is especially interesting. It's one of the reasons I have high hopes for much needed character development in episode 4 as Clem, amid the ruins, contemplates on what has come to pass.
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Well, that's an interesting point - maybe the problem is that TT fails to focus on one or two characters throughout the season. In season 1, Clementine and Lee were the main pair of characters that was focused on. Hence, throughout the season, we se…
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Hm, that is a good point! xD But once again, I don't think dialogue is the only way to express Clem's possible doubts about Lee's teachings. Even a slight hesitation expressed in Clem's face when she faces moral challenges can be quite impactful. …
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I hate to say it... but I wouldn't want to hug her if she turned into a walker. And, I don't know, after that episode 3 ending and that episode 4 trailer.... anything could have happened to Sarah... :(