Rink
About
- Username
- Rink
- Joined
- Visits
- 2
- Last Active
- Roles
- Member
- Total Likes
- 2
Comments
-
that's exactly how I feel and I think it is kind of sad that the illusion goes to waste, because it is that illusion that makes the experience emotional. I hoped it to be more branching and more "my story" because of my decisions in season 2, but it…
-
I didn't feel much, although I cried several times in the series before. For me it is like another user said: if there is a situation, where you know a character could die if you make a certain decision, then this character will die anyway soon afte…
-
Well imagine Season 1 when you could pick your own "backstory" (out of 3 in mass effect?), it just wouldn't work anymore if Lee wasn't a criminal/murderer. I think Telltale should invest in choices during the game and not before the game even starts…
-
Actually I rather wait a bit and have a higher quality product. I have played many of the other games of Telltale and for me this is clearly their best product (and I really love oldschool adventures). So I would hate it if season 2 started and they…
-
Same here. It's just that having no impact on anything that is at least a little bit important in the story no matter how you play is something frustrating if you play a computergame. I personally also wouldn't mind if one choice would be better …
-
Well this is your view. Of course there are other views as you can see here. But for me it isn't the definition of tailored that is the problem. It wouldn't have costed nothing to have some characters say goodbye in episode 5 instead of killing t…
-
Or if you are not used to playing games like this (well horror-aspects/brutality) it really helps to watch someone play the game and thus not having the feeling to have to go through that alone.
-
What is the upside of the game being always the same no matter what you do again? And what is the problem in people wanting to achieve something and thus replaying the game, is that bad? I don't really get your point. First of all IF some charact…
-
I watched PauseUnpause and I guess I wouldn't have bought the game if not for his videos. Can't compare though, haven't seen others yet.
-
Kenny lost his son (saw him slowly melt away and maybe even shot him himself), lost is wife (that just abandoned him out of the blue), got shot himself, had to live with the fact that he didn't save that farmers boy, had to kill a man with a stone a…
-
I also was disappointed about your choices not changing anything. If your own story cannot be changed, that is ok, because that is a lot to produce if you have to make the story work for all the possible backstories, but why couldn't we change the s…
-
I think there are also other situations where you can find out more about what happened if you pick the choice to be open about it to other characters like the cop, clem or carley. I knew everything I needed to know about it at the end I think.
-
Like others I think that season 2 should feature new people instead of the ones we already know backstory and character and everything. Maybe that is one of the reasons why I absolutely hated the cheap cliffhanger at the end: I don't really expect i…
-
Had this bug happening on me several times today (just like Lurchibald described) and also before in episode 3 where I replayed a bit but then also found a possibilty to fix the bug by coping that prefs.prop. It was annoying, but only because I like…
-
I did expect his death, I am glad that Clementine made it a bit further, though. I cried at the ending (and then became a bit angry at the epilogue :P), was nice emotional. But it isn't the first time in the game I cried. I cried at the Duck/K…
-
JByrne wrote: » I kept it, because I was worried that loosing it would be too much of a hindrance to finding Clementine. I pictured scenarios in which I needed do two things at once, and it might cost someone else their life. Thought the s…
-
@JByrne It is possible that you are correct and they didn't mean that as a real cliffhanger, where they wanted people to hold on their hats until the next season is going to start, but really if you want to show uncertainty you have tons of options…
-
They killed Kenny... the bastards... well it is the last episode, they had to get rid of most people in that. I think Kennys end was ok in my playthrough (he really wanted to save Ben to make it right, he didn't want to give up on Ben). Giving…
-
JByrne wrote: » For you, Clementine's whole future is uncertain. All you can hope for is that you did the best you could. Yea, you just found the words to make a horrible cliffhanger at an end of a game (that will have a second series an…
-
I would love to see a different scenario with the outbreak in a city. Cities are overrun quickly but where a lot of people are, there is always space for survivers to endure for a long time. And there are so many new ideas that could be put into tha…
-
-
"Keep "prefs.prop" files sync. When you see a problem with your save-games, try to check and see if they are all sync. Always copy latest file to other locations." Actually it made one file "newer" when just opening the game and closing it after …
-
Had the same problem with disappeared save game and it was exactly the same as posted before by another user: Win7, steamcopy, 3rd savegame slot, played 3rd episode till after duck-scene, waited until saved (I think it was in mid of dialogue with th…