Like all good tales, there’s more than one side to a story. Especially one about a Vault key, the Hyperion Corporation, bandits, loot, gangsters, Vault Hunters, secret Atlas tech, explosions, getaways, extortion, betrayal, and mayhem.
There are two sides to every story, and you my friend, you will tell this tale, or…tales, through the choices that you make. Your every decision as both Rhys and Fiona will affect the people and world around you: this is a game where YOU are the final author in a brand new Borderlands story set on the unforgiving world of Pandora.
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Set on the unforgiving world of Pandora after the events seen in Borderlands 2, this is a story full of Borderlands’ trademark humor, following two adventurers on their quest for greatness. You’ll play as Rhys, a Hyperion ‘suit’ with dreams of being the next Handsome Jack, and Fiona, a Pandoran con artist looking to score her biggest ever swindle. Thrown together as unwilling partners in an adventure to recover cash they both think is theirs, their journey will take you on a wild ride where gangsters, bandit lords, and Vault Hunters are just some of the obstacles you’ll encounter in this new take on the award-winning universe created by Gearbox Software.
The discovery of the Gortys Project fuels a madcap race to find just what the Atlas Corporation was up to prior to Hyperion's take over of Pandora. Our intrepid heroes are not the only ones on the trail. Vault Hunters, Bounty Hunters, Vasquez, and a giant monster thing with a mouth that looks like a...well, you'll see...are all in pursuit. And to complicate matters, Rhys is being haunted by visions of a dead despot AND what Vaughn looks like without his shirt on. Can Fiona and Sasha hold everything together? That's up to you.
Catch a Ride
After a dizzying escape from a very-near-almost-certain-death scenario (involving statuesque buttocks), Rhys and Fiona find themselves looking for another piece of the puzzle that will lead them to the untold riches of Vault key ownership. Lost in the mysterious jungle of an Atlas terraforming facility, Fiona finds help from an unexpected mentor, Rhys continues to share brain-space with the disembodied mind of a dead dictator, and love is in the air. Pursued by the ruthless criminal 'Queenpin' Vallory, and with very little help from Vaughn's accountancy skills (or stellar abs), getting anywhere near the Vault will be entirely up to you.
Escape Plan Bravo
Captured by Vallory and her goons, Rhys and Fiona are forced to continue the search for the Vault beacon - at gunpoint. The beacon is on the Hyperion moon base - Helios - while our heroes are on Pandora... so there's the pesky cold void of death known as 'space' to overcome. Even with assistance from a familiar face, and with a worryingly helpful Handsome Jack hitching a ride in Rhys’ head, getting on board the ominous ‘H’ is going to take every drop of guile, and quite possibly all the spunk you’ve got. Sacrifices will be made – can you make the tough choices needed to succeed?
The Vault of the Traveler
In the final episode of the season, all hell breaks loose. Jack is now in control of Helios' systems, and he's ready to reclaim his rightful place as king of Hyperion (with or without you). It's a mad dash to get out of the chaotic space station alive, as everyone scrambles to grab the final Gortys piece and high tail it back to Pandora. Can you guide our ragtag team through perilous corporate dangers in hopes of getting some sweet alien riches? Loyalties will be tested, secrets will be revealed, and explosions will be in large supply in this climactic chapter of Tales From The Borderlands!
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