About Our Company
Telltale is an award-winning independent developer and publisher of digital entertainment. Named 2014’s ‘Most innovative company in gaming’ by Fast Company, Telltale was recognized by Metacritic as the No. 1 overall publisher for quality content in 2014. Since our beginning in 2004, we’ve pioneered the creation and delivery of episodic gaming content.
Telltale’s games are produced, developed, and self-published across over 6,000 different devices including Personal Computers, Xbox and PlayStation platforms, and iOS and Android-powered devices.
Telltale is an independent developer and publisher, with investment from Lionsgate Entertainment, IDG Ventures, and Granite Ventures, LLC.
Pete Hawley assumed the mantle of Telltale CEO in September 2017, marking a new chapter for both the company and Hawley’s storied career in the games industry. Prior to Telltale Games, Hawley served as Senior Vice President and General Manager of Games at Zynga, overseeing new titles and technology investments during the company’s recent turnaround. Before that, he was CEO and Co-founder of augmented reality and location-gaming pioneer Red Robot Labs. Hawley has also held executive roles at Electronic Arts and social games leader CrowdStar. Early in his career, he ran production for Lionhead Studios, working side by side with Peter Molyneux on seminal titles like Black & White and Fable. Now, all those years of experience have culminated in a role that affords Hawley the opportunity to utilize both his business and development backgrounds to drive Telltale towards new creative innovations while preserving its independent spirit.
Chief Technology Officer
Szymon joined Telltale in early 2018 to help transform the company’s technology and engineering efforts.
Prior to joining Telltale, Szymon co-founded November Software, where he helped develop a proprietary game engine tailored for rapid content iteration and high performance 3D run-time on mobile. When Zynga acquired November Software in 2012, Szymon joined Zynga to lead various technology initiatives and engineering teams across the company’s games and central technology studios.
Earlier in his career, Szymon assisted with numerous advanced rendering and physics technologies at EA, which were implemented in games like NASCAR 08 and various Madden titles for Xbox 360 and PS3. Shortly thereafter, Szymon led the advancement of LucasArts' proprietary rendering technology and helped ship Star Wars: The Force Unleashed and its sequel.
Now in his role as Telltale’s Chief Technology Officer, Szymon will look to guide the company through an ambitious technological transition and help the team develop new and better ways to build games.
Mark has represented Telltale since 2007 and became General Counsel in 2015. He assists with the negotiation of license agreements for the company and also handles all day-to-day legal matters.
Before joining Telltale, Mark worked as Associate General Counsel at LucasArts. In addition to his experience in the video game industry, Mark previously worked in the motion picture business as counsel to a number of independent film production companies.
Senior Vice President, Human Resources
Tracy Esposito joined Telltale with 19 years of Global Human Resources experience including Operational and M&A (merger acquisition) oversight.
Her gaming experience sparked from 16 years at Sony PlayStation followed by 3 years at Zynga. Tracy has built Human Resources Organizations on a foundation of credibility, expertise, and service excellence. She has demonstrated global success in HR strategies, organizational effectiveness, recruiting, employment, leadership development, performance/talent management, employee relations, management coaching, and has cultivated enriching environments to thrive under innovation.
Vice President of Creative
Leah Hoyer joined Telltale in October 2016 to serve as the company’s Vice President of Creative. In this highly hands-on role, Leah both oversees and works directly with the studio’s creative teams, including its writers and designers. She also works with the company’s executive staff to help define processes and protocol for Telltale’s creative output, allowing the company’s collaborative work style to function as smoothly as possible.
A veteran narrative designer, Leah previously served as Studio Director in charge of Narrative at ArenaNet, most known for its popular Guild Wars franchise. Prior to that, she led the Narrative Design department at Microsoft Studios, where her projects included Xbox One titles Sunset Overdrive, Killer Instinct, and Quantum Break. Early in her career, Leah briefly worked as an attorney before attending UCLA Film School to earn her MFA in Animation. She then served as Director of Development for Disney Television Animation, working on such global hits as Phineas & Ferb, Recess, and Kim Possible.
Leah is passionate about interactive storytelling and works with teams to integrate story into every aspect of Telltale’s games to create a fun and immersive player experience. She is a frequent speaker at game and animation conferences.
Vice President of Development
Paul joined Telltale in 2015 to drive quality improvements and lead R&D initiatives across Telltale's products, tools, and workflows.
Paul has 17 years of game development experience in design, production, and leadership roles with such companies as Electronic Arts, 3DO, and The Learning Company. Prior to Telltale, he was at EA from 2003 to 2015 and delivered critical acclaim and multi-million unit sales on such AAA franchises as Lord of the Rings, Dead Space, and Battlefield. Most recently he was the Director of Product Development on Dead Space 3 and Battlefield Hardline.
Vice President of Product
Cameron is a game creator who joined Telltale in late 2017 as VP of Product to help drive new product thinking and implementation. Having spent over a decade making triple-A PC and mobile games, Cameron believes that great games come from combining data analytics with design instinct to create new and better experiences.
Prior to joining Telltale, Cameron worked as Director of Design at Zynga, where he oversaw the development of award-winning and critically-acclaimed mobile titles. Before joining Zynga, Cameron lead the game and systems designs for multiple triple-A MMORPGs, including Trion’s Rift: Planes of Telara. Earlier in his career, Cameron was a lead engineer developing solutions for enterprise software clients.
Cameron holds a Bachelor of Engineering in Software Engineering from Griffith University, Australia.
Lionsgate is a premier next generation global content leader with a strong and diversified presence in motion picture production and distribution, television programming and syndication, home entertainment, video games, digital distribution, channel platforms and international distribution and sales. The Company currently has more than 30 television shows on over 20 different networks spanning its primetime production, distribution and syndication businesses, including such critically-acclaimed hits as the multiple Emmy Award-winning Mad Men and the critically-acclaimed hit series Orange is the New Black.
Its feature film business has been fueled by such recent successes as the blockbuster first three installments of The Hunger Games franchise, the first installment of the Divergent franchise, and John Wick.
The Lionsgate and Summit brands remain synonymous with original, daring, quality entertainment in markets around the world. www.lionsgate.com
Granite Ventures has been helping early-stage technology companies build solid foundations for success since 1992. Granite has managed over $1 billion in venture capital and has invested in more than 100 private companies. They partner with promising and successful entrepreneurs to create businesses that have a competitive edge, and help those businesses achieve category leadership. More information can be found at www.granitevc.com.
Founded in 2007, Ridge Ventures is an early stage venture capital fund investing in experienced founders redefining how the world interacts with software. We back companies delivering advanced technologies, new distribution models and incredible user experiences to market. Our approach - fast, flexible and founder-focused - creates the right relationship from the word “go” helping companies become market leaders quickly. Alignment matters. Here’s the proof: Krux, MindMeld, TellTale Games, Next Games, Minted, Fastly, for starters.
Ridge Ventures was formerly IDG Ventures USA. To learn more, visit us at Ridge.VC
For more information on Telltale's investors, or to discuss investment opportunities, email firstname.lastname@example.org