About Our Company
Telltale is an award-winning independent developer and publisher of digital entertainment. Named 2014’s ‘Most innovative company in gaming’ by Fast Company, Telltale was recognized by Metacritic as the No. 1 overall publisher for quality content in 2014. Since our beginning in 2004, we’ve pioneered the creation and delivery of episodic gaming content.
Telltale’s games are produced, developed, and self-published across over 6,000 different devices including Personal Computers, Xbox and PlayStation platforms, and iOS and Android-powered devices.
Telltale is an independent developer and publisher, with investment from Lionsgate Entertainment, IDG Ventures, and Granite Ventures, LLC.
Founder, Director, CEO
Dan co-founded Telltale in 2004. As Chief Executive Officer, Dan has overseen Telltale's growth, establishing the company as a pioneer in episodic production and a leader in digital publishing.
Dan has worked in the video game industry since 1993, in roles including producer, director, and executive. His credits include Star Wars: Rogue Squadron, X-Wing: Alliance, and Sam & Max Hit the Road. In 2008, he was recognized by Develop magazine as one of the top 25 people reshaping the games business.
As Director and co-founder of Telltale Games, Kevin has played a key role in developing interactive projects that tell unique stories across multiple platforms. With a background in engineering, audio and video production, and design he has been a driving force behind Telltale’s unique style of interactive scripted entertainment. Under his guidance, Telltale has created a whole new game genre and grown into a world class development studio as well as a leading publishers of interactive content.
Kevin is a 20 year industry veteran and an accomplished technologist. After co-founding the company, he initially served as Telltale’s CTO creating and implementing much of the core technology that drives Telltale’s unique and high paced production process. Before that, he served eight years as a Lead / Senior Engineer at LucaArts. He was initially designing systems for award winning titles like Grim Fandango. Ultimately, before leaving to form Telltale, he was leadership for Star Wars product teams and helped drive the companies core technical strategy.
Prior to that Kevin developed video games, video wall systems, museum and trade exhibits, game show technologies as well as early CD-ROM and CDi. He is also an accomplished musician and terrible hockey player.
Senior Vice President of Publishing
Mr. Allison joined Telltale Games as SVP Publishing in Q1 2010 with over 21 years of experience in interactive entertainment including roles in senior management, marketing, publishing and business development.
Prior to joining Telltale, Mr. Allison served as the Chief Marketing Officer and Senior Vice President for TNA Entertainment, overseeing consumer products, licensing, digital content and brand building on behalf of the sports entertainment organization where he worked from April 2008 until March 2010 during a period of record growth.
Before joining TNA Entertainment Mr. Allison served as Chief Marketing Officer and Senior Vice President of Midway Games from December 2003 until April 2008.
Prior to Midway, he was Vice President of Marketing and Business Development, Atari / Infogrames, from December 2001 to December 2003. Prior to that, he served as Infogrames’ Vice President of New Business Development and Production Content, from 2000 to December 2001, Vice President of Licensing and Product Planning from 1999 to 2000, and Director of Product Marketing in 1999.
At Midway Games, Atari, Accolade, and Telltale he successfully built great teams, was responsible for the conception or acquisition of several multi-million unit selling game franchises including the Unreal & Unreal Tournament series, Lord of the Rings Online, Test Drive series, Driver series, Enter The Matrix, Mortal Kombat, Blitz: The League, Stranglehold, Neverwinter Nights, and The Walking Dead.
Mark has represented Telltale since 2007 and became General Counsel in 2015. He assists with the negotiation of license agreements for the company and also handles all day-to-day legal matters.
Before joining Telltale, Mark worked as Associate General Counsel at LucasArts. In addition to his experience in the video game industry, Mark previously worked in the motion picture business as counsel to a number of independent film production companies.
Vice President of Production
David joined Telltale to improve and reinforce best-practices in production that drive the teams that deliver the episodic hits The Walking Dead: Michonne, Batman, Tales from the Borderlands, Game of Thrones, Minecraft: Story Mode, and more. Most recently, David was the Director of Production at Crytek, and focused on building on Crytek’s ability to create intense, top-quality visuals for their successful Far Cry, Crysis, and Ryse: Son of Rome games and bringing this expertise to the exciting new era of Virtual Reality.
David brings with him 18 years of experience having started his career as a Designer for Bungie when they were still an independent studio working in Chicago. He then became Design Director and eventually VP of Product Development for Turbine working on a series of successful MMORPGs.
Taking his experience with two successful startups he joined Artifact Entertainment as VP of Product Development, and then as CEO of Tulga Games creating the long running MMO Istaria. Teaming up with another former Bungie employee, he then helped start Certain Affinity in Austin, Texas where they work with well-known multiplayer game companies to handle their multiplayer design and production needs, working on Halo, Left4Dead, Call of Duty, and more.
Vice President of Creative
Leah Hoyer joined Telltale in October 2016 to serve as the company’s Vice President of Creative. In this highly hands-on role, Leah both oversees and works directly with the studio’s creative teams, including its writers and designers. She also works with the company’s executive staff to help define processes and protocol for Telltale’s creative output, allowing the company’s collaborative work style to function as smoothly as possible.
A veteran narrative designer, Leah previously served as Studio Director in charge of Narrative at ArenaNet, most known for its popular Guild Wars franchise. Prior to that, she led the Narrative Design department at Microsoft Studios, where her projects included Xbox One titles Sunset Overdrive, Killer Instinct, and Quantum Break. Early in her career, Leah briefly worked as an attorney before attending UCLA Film School to earn her MFA in Animation. She then served as Director of Development for Disney Television Animation, working on such global hits as Phineas & Ferb, Recess, and Kim Possible.
Leah is passionate about interactive storytelling and works with teams to integrate story into every aspect of Telltale’s games to create a fun and immersive player experience. She is a frequent speaker at game and animation conferences.
Chief Financial Officer
Larry Castro joined Telltale with over 20 years of experience in senior finance and operations roles at companies ranging from start-ups to publicly traded corporations.
Larry’s experience in the gaming industry began at Electronic Arts (NASDAQ:EA) where he held a variety of roles in Corporate, Publishing and the Studio. During his tenure at the Redwood Shores Studio as a CFO and COO, Studio releases included Lord of the Rings, James Bond, The Godfather and The Sims.
After leaving EA Larry joined Riverbed Technology (NASDAQ: RVBD) as Senior VP of Finance, leading the company’s FP&A and Treasury functions. Just prior to joining Telltale Larry served as CFO at Jut, an early stage start-up in San Francisco.
Larry received his MBA from the University of Chicago, and his BS in International Finance from Georgetown University's School of Foreign Service.
Vice President of Online
Steve is responsible for Telltale's online eco-system and user experience.
Before joining Telltale in 2016, Steve held Head of Product positions at several digital media companies including CBS Interactive and Sony. As VP of Product at Sony, Steve helped to launch some of Sony’s first digital commerce offerings including Connect and the PlayStation Network. Steve did his undergrad and graduate studies at U.C. Berkeley, and has lectured on product management at Stanford.
Director, Human Resources
Kara Henander joined Telltale in 2014 to spearhead the studio’s talent strategy during a period of high growth. She brings with her 18 years of experience in leadership, operations and strategic Human Resources direction in entertainment media, high-tech and biotechnology companies.
Prior to Telltale, Kara headed up the Human Resources function for Lucasfilm Animation.
Vice President of Technology
Zac joined Telltale in 2011 to spearhead technology-led initiatives in digital distribution and the integration of cutting-edge online features into Telltale products. He also oversaw the expansion of platform support, helping to make iOS, Android, XBOX 360, XBOX 1, and PlayStation 4 part of our core business. Zac leads a team that has created world class tools with which to develop high quality games that run on every platform.
Zac started his career in as an engineer for a 4 person game studio, Pronto Games. Over 6 years, he was instrumental in developing their engineering team and growing the company to take advantage of the emerging mobile phone market. After Pronto, he worked on next-gen console titles with developer Kuju, managing an overseas team of programmers, while also founding a small engineering development house which he ran for 3 years.
Vice President of Development
Paul joined Telltale in 2015 to drive quality improvements and lead R&D initiatives across Telltale's products, tools, and workflows.
Paul has 17 years of game development experience in design, production, and leadership roles with such companies as Electronic Arts, 3DO, and The Learning Company. Prior to Telltale, he was at EA from 2003 to 2015 and delivered critical acclaim and multi-million unit sales on such AAA franchises as Lord of the Rings, Dead Space, and Battlefield. Most recently he was the Director of Product Development on Dead Space 3 and Battlefield Hardline.
Lionsgate is a premier next generation global content leader with a strong and diversified presence in motion picture production and distribution, television programming and syndication, home entertainment, video games, digital distribution, channel platforms and international distribution and sales. The Company currently has more than 30 television shows on over 20 different networks spanning its primetime production, distribution and syndication businesses, including such critically-acclaimed hits as the multiple Emmy Award-winning Mad Men and the critically-acclaimed hit series Orange is the New Black.
Its feature film business has been fueled by such recent successes as the blockbuster first three installments of The Hunger Games franchise, the first installment of the Divergent franchise, and John Wick.
The Lionsgate and Summit brands remain synonymous with original, daring, quality entertainment in markets around the world. www.lionsgate.com
Granite Ventures has been helping early-stage technology companies build solid foundations for success since 1992. Granite has managed over $1 billion in venture capital and has invested in more than 100 private companies. They partner with promising and successful entrepreneurs to create businesses that have a competitive edge, and help those businesses achieve category leadership. More information can be found at www.granitevc.com.
IDG Ventures SF is an independent partnership making investments in early-stage, new media technology companies. Our team of experienced investment professionals helps entrepreneurs grow innovative companies using their operational and technical expertise and the unmatched platform of International Data Group, the world's largest IT media company.
IDG Ventures SF is part of the IDG global family of venture funds which have approximately $1 billion under management, and have invested in roughly 200 portfolio companies spanning North America, Europe and Asia over the last decade.
By leveraging the IDG Platform — an unparalleled combination of global IT market research, media and financing resources — we help our companies understand their markets better and penetrate them faster than their competition. This combination of international perspective, local market expertise and resources accelerates growth and reduces early-stage risk for our portfolio companies.
For more information on Telltale's investors, or to discuss investment opportunities, email email@example.com